#include "fwCamera3D.h"

Camera3D::Camera3D()
	:Position(0.0f, 0.0f, 0.0f), RotateAngle(0.0f, 0.0f, 0.0f)
{
	LOGIDBG("Init BaseCamera\n");
	Projection.SetIdentity();
	m_world.SetIdentity();
	View.SetIdentity();
}

Camera3D::~Camera3D()
{
	LOGIDBG("Destroy BaseCamera\n");
}

void Camera3D::Update(FWfloat)
{
	CalculateView();
}
